Aether Clash
A 3D one-on-one anime arena fighter built around weapon classes, custom skill pages and elemental reactions.

A fighting game on floating sky islands, aiming for the look of modern anime action games with the weight of a soulslike and the readability of a platform fighter.
The build system
- Character × Class × Skill Page: your character is cosmetic, your class decides the weapon kit (Gladiator, Samurai, Juggernaut, Mage, Ranger), and your skill page fills four ability slots and a rune page.
- Elements and reactions: skills leave statuses and zones that react with each other. A fireball can detonate an opponent’s toxic cloud, and the blast hits everyone nearby.
- Online play: peer-to-peer matches through Steam lobbies, kept in sync with deterministic lockstep.
Status
A systems prototype: the mechanics are in and playable, while the classes, skills and runes are placeholders being redesigned.